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I prefer this to Cepheus Quantum, since the latest version took out the Classes now and just tells you to distribute the five points however you want. It also removes lifeblood (I'm pretty sure the original version of CQ has lifeblood, though I could be wrong). I think the perfect system could be a hybrid between this and CQ, where you go by this for everything it says, and then go to CQ for everything else like starship combat and Star travel.

Question about the Basic Mechanic, though. It doesn't say that you receive a penalty when trying to do something you don't have a skill for. Traditionally, Traveller games give a -3 penalty although CQ has a -1 penalty. Does this system just treat unskilled checks as "zero level" skills?

Honestly, I've never actually decided on that.

In practice, I'd probably decide a penalty depending on the situation.

Someone with no Social trying to charm someone, perhaps a -1

Someone without a Technical score trying to fix a spaceship drive might be a -3.


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This is an amazing stripped version of Cepheus Quantum!

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Hi, I am Cepheus Quantum's author - Omer Golan-Joel. I love this! Would you like me to post this on DriveThruRPG as well, attributing you?

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I recently opened my own DriveThru account, so I think I can do it.

Thanks for the suggestion, though. I'm glad you enjoyed the game. I'm a big fan of your stuff!

Thanks!